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Character
Character and vehicle design created for console game production.
Character and vehicle designs created for shipped games and professional production.
The work highlights stylized 3D design shaped by gameplay needs, personality, and world tone.
Environment
Lighting and shader design were created to shape mood, readability, and game-world atmosphere.
Game environments focused on lighting and shader design for console development. These pieces explore atmosphere, material definition, and visual clarity in support of gameplay and mood.
Published Titles
Published games I contributed to across character, environment, and 3D art production.
Selected game covers and platform logos from shipped titles I contributed to. They provide quick production context for the artwork and reflect experience across teams, styles, and platforms.

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